Rabos
For Creators/Publishers Launching a Crowdfunding Campaign

Not crowdfunding? Check here →

We build a digital, 3D version of your board game: a free demo while your campaign is live, then a full reward tier for backers once it ends, at no cost to you.

Prove to backers they will love your game.

We build a free, playable 3D version of your game. It goes live as a demo the day your campaign launches, and as the full game for backers shortly after it ends, months before the physical copy ships. You keep the rights. We split what it earns. Finding out if it's worth doing costs you nothing.

Demo drives backersLet them try it, and fall in love with your game.
Opt-in add-on onlyOnly available when they back your game.
Zero cost to youWe split the add-on revenue. If we're making money, then you are, too.

The Problem

Two problems. One fix for both.

Nobody can tell if it's fun yet

Before they pledge, all anyone has to go on is photos and a pitch video. A playable demo lets them find out for themselves, before they decide how much to back.

The long wait to play

After they pledge, physical games usually take a year or more to manufacture and ship. A digital copy delivered early gives backers something to actually play soon, while there excitement is still high.

A hand of cards rendered in 3D on a wooden table

See your game moving in 3D, like in a promo reel.

Live the Moment Your Campaign Launches

A free, playable demo from day one.

A free demo goes live the moment your campaign launches. No rulebook. No downloading. No guessing. People who're interested in your game can sit down and give it a go.

They play it, not just read about it

Board games should be experienced by players, not just viewed. Let players jump in a try a few rounds.

Confidence to pledge

Backers that can see the game in action, and experience it are more likely to pledge. Knowing the full digital game is available just around the corner, is an added incentive to pledge a little higher.

A person playing a board game remotely in the browser

Play right in the browser, with no install and no rulebook.

Does This Actually Work?

A few publishers who've already tried it

Days of Wonder's CEO, Eric Hautemont, has credited digital releases of Ticket to Ride and SmallWorld with roughly 30% and 40% bumps in their physical sales. The digital version worked like free advertising for the board on the table. Source →

Splendor passed two million copies sold after launching a digital version. Asmodee credited the online version with boosting recognition of the physical game. Source →

Stonemaier Games says Scythe Digital's ~535,000 units sold sit right alongside its ~544,000 physical copies, and that no digital edition in their catalog has ever outsold the tabletop one. Source →

3D stone pieces on a hex board mid-game

Real pieces, real board, rules enforced.

For the Backers

Why backers get excited

Nobody has to wait a year to find out if the game they backed is actually good.

Play right away

Ready shortly after the campaign ends, while the physical copy is still months out.

Already know the rules

The app teaches as you play, so nobody's cracking open a manual on game night.

An Add-on, not a swap

It's an extra reward for the backers who want it early, while they wait for the physical game.

Remote play built in

Backers will invite their friends to try it out together. Friends that try it may go on to buy their own copy.

A backer falling in love with the game they backed

A happy backer is the best backer.

What It Costs You

Nothing upfront.

✓

We build it, host it, and support it. No development cost on your end.

✓

We split just the collected add-on revenue 50/50. Extra backers you gained from the demo are all yours.

✓

Optional additional revenue stream. If (and when) you choose we can offer the digital version for sale on Rabos after the campaign closes.

You send assets that's all
We digitize your game a clear and playable experience
Backers may opt in an added reward
A crowdfunding campaign hitting its funding goal and beyond

Let's make this happen together!

Is My Game a Fit?

What we can (and can't) take on right now

We're upfront about this so you don't waste time. Here's where we're strongest today, and where we're not ready yet.

Great Fits, Fast Turnaround

  • Euro games
  • Simple, streamlined games
  • Puzzly games
  • Card games
  • Board games with clear, structured rules
  • Some party games

Not Ready For, Yet

  • Dexterity or real-time games
  • Talking / social deduction games
  • Text-heavy TRPGs
  • Prototypes or untested games

How It Actually Happens

Four steps, start to launch.

1

Talk

Email and tell us about your game, your campaign dates, and your goals. We'll tell you promptly whether it's a fit.

2

Build

You send rules and art. We build a working version and check in with you along the way.

3

Demo goes live

The free demo launches the same day your campaign does.

4

Backers get the full game

The complete version goes live for opted-in backers after your campaign ends in line with Kickstarter's recommended 15-day digital reward delivery recomendation.

3D tiles and pieces from the game Octanimals

We'll take good care to get your game running flawlessly.

Let's talk about your campaign

Tell us about your game and your crowdfunding timeline, and we'll walk you through whether Rabos is a fit and how fast we can move.

Prefer email? [email protected]