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We build a digital, 3D version of your board game: a free demo while your campaign is live, then a full reward tier for backers once it ends, at no cost to you.
Prove to backers they will love your game.
We build a free, playable 3D version of your game. It goes live as a demo the day your campaign launches, and as the full game for backers shortly after it ends, months before the physical copy ships. You keep the rights. We split what it earns. Finding out if it's worth doing costs you nothing.
The Problem
Two problems. One fix for both.
Nobody can tell if it's fun yet
Before they pledge, all anyone has to go on is photos and a pitch video. A playable demo lets them find out for themselves, before they decide how much to back.
The long wait to play
After they pledge, physical games usually take a year or more to manufacture and ship. A digital copy delivered early gives backers something to actually play soon, while there excitement is still high.
See your game moving in 3D, like in a promo reel.
Live the Moment Your Campaign Launches
A free, playable demo from day one.
A free demo goes live the moment your campaign launches. No rulebook. No downloading. No guessing. People who're interested in your game can sit down and give it a go.
They play it, not just read about it
Board games should be experienced by players, not just viewed. Let players jump in a try a few rounds.
Confidence to pledge
Backers that can see the game in action, and experience it are more likely to pledge. Knowing the full digital game is available just around the corner, is an added incentive to pledge a little higher.
Play right in the browser, with no install and no rulebook.
Does This Actually Work?
A few publishers who've already tried it
Days of Wonder's CEO, Eric Hautemont, has credited digital releases of Ticket to Ride and SmallWorld with roughly 30% and 40% bumps in their physical sales. The digital version worked like free advertising for the board on the table. Source →
Splendor passed two million copies sold after launching a digital version. Asmodee credited the online version with boosting recognition of the physical game. Source →
Stonemaier Games says Scythe Digital's ~535,000 units sold sit right alongside its ~544,000 physical copies, and that no digital edition in their catalog has ever outsold the tabletop one. Source →
Real pieces, real board, rules enforced.
For the Backers
Why backers get excited
Nobody has to wait a year to find out if the game they backed is actually good.
Play right away
Ready shortly after the campaign ends, while the physical copy is still months out.
Already know the rules
The app teaches as you play, so nobody's cracking open a manual on game night.
An Add-on, not a swap
It's an extra reward for the backers who want it early, while they wait for the physical game.
Remote play built in
Backers will invite their friends to try it out together. Friends that try it may go on to buy their own copy.
A happy backer is the best backer.
What It Costs You
Nothing upfront.
We build it, host it, and support it. No development cost on your end.
We split just the collected add-on revenue 50/50. Extra backers you gained from the demo are all yours.
Optional additional revenue stream. If (and when) you choose we can offer the digital version for sale on Rabos after the campaign closes.
Let's make this happen together!
Is My Game a Fit?
What we can (and can't) take on right now
We're upfront about this so you don't waste time. Here's where we're strongest today, and where we're not ready yet.
Great Fits, Fast Turnaround
- Euro games
- Simple, streamlined games
- Puzzly games
- Card games
- Board games with clear, structured rules
- Some party games
Not Ready For, Yet
- Dexterity or real-time games
- Talking / social deduction games
- Text-heavy TRPGs
- Prototypes or untested games
How It Actually Happens
Four steps, start to launch.
Talk
Email and tell us about your game, your campaign dates, and your goals. We'll tell you promptly whether it's a fit.
Build
You send rules and art. We build a working version and check in with you along the way.
Demo goes live
The free demo launches the same day your campaign does.
Backers get the full game
The complete version goes live for opted-in backers after your campaign ends in line with Kickstarter's recommended 15-day digital reward delivery recomendation.
We'll take good care to get your game running flawlessly.
Let's talk about your campaign
Tell us about your game and your crowdfunding timeline, and we'll walk you through whether Rabos is a fit and how fast we can move.
Prefer email? [email protected]